NABK

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Resume

All The Jazz

Project Background

Project Duration

February - March 2024

My Role

Sole UX Designer, Researcher, Writer & Tester

The Problem

Streaming music hardly helps the real creators of the music fans love. Streaming also means that users don’t own the music, and if the streaming service goes down, they get nothing.

The Goal

  • Allowing users to pre-order music from bands directly in both physical and digital form.
  • Get news about the latest releases.
  • Track their orders and get downloads from the app itself.

Skip To Final Prototype

Check out my process for this project if you wish to, but if you want to skip directly to the results; check out this prototype to see how it turned out.

All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots

App Prototype

Research Phase

Preliminary Research On Potential Users

I talked to some music enthusiasts and also went through the services offered by various streaming services and marketplaces that offer merchandise from bands.

The following are the two personas I was able to create based on what I learned, and their needs.

User Personas

All The Jazz Shocase Image

Sarah

Music enthusiast on a budget

"I would expect the app to keep the best interests of the artists at heart, and also ensure users get faultless shipping and service."

All The Jazz Shocase Image

Matthew

Vintage music collecter

"If I am in the mood for music, I find my cassettes labeled for that mood and listen to it in it's entirety. I believe a listening session should have a definite end. Instead of it streaming endlessly."

User Pain Points

01

Service

By far the most frequent point from interviewees was about the shipping and quality control provided by the app.

02

Honesty

Users want clarity around the ordering process and about refunds, and additional charges like shipping.

03

News

Users are often too busy with their daily lives to actively keep up with what goes on with band releases, so they would appreciate a news portal.

04

Individual Preference

Different users like different forms of media for convenience and nostalgic reasons. The app must offer multiple options like CDs, vinyls, and cassettes.

Early Design Phase

User Flow Diagram

All The Jazz Shocase Image

App Wireframes

All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image

Low Fidelity Prototype

All The Jazz Shocase Image

App Prototype

Usability Study

Usability Study Details

Study Type:

Unmoderated Usability Study

Location:

India, Conducted Remotely

Participants:

5 Participants

Length:

60 Minutes

Study Round 1 Findings

01

Order Tracking

Users found the order tracking page to be convoluted and ineffective.

02

Layout

Users said the layout was confusing and inelegant.

03

Copy

The apps copy-writing needed work since users were unsure about a lot of the labels used.

Study Round 2 Findings

01

Order Tracking

The new order tracking system works much better and users were satisfied with it.

02

Layout

App Layout still needed work but lots of the improvements were working well.

03

Copy

Had no complaints about the language used anymore

Late Design Phase

App Mockups

All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image

High Fidelity Prototype

All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots

App Prototype

Finale

Accessibility Considerations

01

Colours

I decided the theme and palette by following the WCAG  accessibility guidelines. All contrast ratios were over 4:1.

I also wanted the colors to be a bit playful and reflect the artsy nature of the products.

02

Typography

I used only serif fonts for readability and clear hierarchy was established using varying sizes of text and elevated or recessed cards and buttons.

03

Usability Feedback

I made sure to include a partially visually impaired participant whose feedback helped me make the app accessible to as many people as possible.

Conclusions

01

Impact

Though this was only a case study, and my first one, I think if such an app existed, with a broader range of products, it would serve people well.

It would meet the need for people to actually own the media they consume, something existing market leaders in the music space are not interested in providing, in today’s strange online landscape.

02

What I Learned

  • This was my first time dabbling in UI/UX in a serious and comprehensive manner, and I must say, I had no idea it was such a deep topic.
  • I have learnt a lot about the basics such as, research, designing, Figma, and Prototyping; but there is still much ground to cover.

Back To Hompage

Scroll To Top

Looking forward to hearing from you.

Contact Me

My Resume

NABK

About Me

Contact Me

My Resume

All The Jazz

Project Background

Project Duration

February - March 2024

My Role

Sole UX Designer, Researcher, Writer & Tester

The Problem

Streaming music hardly helps the real creators of the music fans love. Streaming also means that users don’t own the music, and if the streaming service goes down, they get nothing.

The Goal

  • Allowing users to pre-order music from bands directly in both physical and digital form.
  • Get news about the latest releases.
  • Track their orders and get downloads from the app itself.

Skip To Final Prototype

Check out my process for this project if you wish to, but if you want to skip directly to the results; check out this prototype to see how it turned out.

All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots

App Prototype

Research Phase

Preliminary Research On Potential Users

I talked to some music enthusiasts and also went through the services offered by various streaming services and marketplaces that offer merchandise from bands.

The following are the two personas I was able to create based on what I learned, and their needs.

User Personas

All The Jazz Shocase Image

Sarah

Music enthusiast on a budget

"I would expect the app to keep the best interests of the artists at heart, and also ensure users get faultless shipping and service."

All The Jazz Shocase Image

Matthew

Vintage music collecter

"If I am in the mood for music, I find my cassettes labeled for that mood and listen to it in it's entirety. I believe a listening session should have a definite end. Instead of it streaming endlessly."

User Pain Points

01

Service

By far the most frequent point from interviewees was about the shipping and quality control provided by the app.

02

Honesty

Users want clarity around the ordering process and about refunds, and additional charges like shipping.

03

News

Users are often too busy with their daily lives to actively keep up with what goes on with band releases, so they would appreciate a news portal.

04

Individual Preference

Different users like different forms of media for convenience and nostalgic reasons. The app must offer multiple options like CDs, vinyls, and cassettes.

Early Design Phase

User Flow Diagram

All The Jazz Shocase Image

App Wireframes

All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image

Low Fidelity Prototype

All The Jazz Shocase Image

App Prototype

Usability Study

Usability Study Details

Study Type:

Unmoderated Usability Study

Location:

India, Conducted Remotely

Participants:

5 Participants

Length:

60 Minutes

Study Round 1 Findings

01

Order Tracking

Users found the order tracking page to be convoluted and ineffective.

02

Layout

Users said the layout was confusing and inelegant.

03

Copy

The apps copy-writing needed work since users were unsure about a lot of the labels used.

Study Round 2 Findings

01

Order Tracking

The new order tracking system works much better and users were satisfied with it.

02

Layout

App Layout still needed work but lots of the improvements were working well.

03

Copy

Had no complaints about the language used anymore

Late Design Phase

App Mockups

All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image

High Fidelity Prototype

All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots

App Prototype

Finale

Accessibility Considerations

01

Colours

I decided the theme and palette by following the WCAG  accessibility guidelines. All contrast ratios were over 4:1.

I also wanted the colors to be a bit playful and reflect the artsy nature of the products.

02

Typography

I used only serif fonts for readability and clear hierarchy was established using varying sizes of text and elevated or recessed cards and buttons.

03

Usability Feedback

I made sure to include a partially visually impaired participant whose feedback helped me make the app accessible to as many people as possible.

Conclusions

01

Impact

Though this was only a case study, and my first one, I think if such an app existed, with a broader range of products, it would serve people well.

It would meet the need for people to actually own the media they consume, something existing market leaders in the music space are not interested in providing, in today’s strange online landscape.

02

What I Learned

  • This was my first time dabbling in UI/UX in a serious and comprehensive manner, and I must say, I had no idea it was such a deep topic.
  • I have learnt a lot about the basics such as, research, designing, Figma, and Prototyping; but there is still much ground to cover.

Back To Hompage

Scroll To Top

Looking forward to hearing from you.

Contact Me

My Resume

NABK

All The Jazz

Project Background

Project Duration

February - March 2024

My Role

Sole UX Designer, Researcher, Writer & Tester

The Problem

Streaming music hardly helps the real creators of the music fans love. Streaming also means that users don’t own the music, and if the streaming service goes down, they get nothing.

The Goal

  • Allowing users to pre-order music from bands directly in both physical and digital form.
  • Get news about the latest releases.
  • Track their orders and get downloads from the app itself.

Skip To Final Prototype

Check out my process for this project if you wish to, but if you want to skip directly to the results; check out this prototype to see how it turned out.

All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots

App Prototype

Research Phase

Preliminary Research On Potential Users

I talked to some music enthusiasts and also went through the services offered by various streaming services and marketplaces that offer merchandise from bands.

The following are the two personas I was able to create based on what I learned, and their needs.

User Personas

All The Jazz Shocase Image

Sarah

Music enthusiast on a budget

"I would expect the app to keep the best interests of the artists at heart, and also ensure users get faultless shipping and service."

All The Jazz Shocase Image

Matthew

Vintage music collecter

"If I am in the mood for music, I find my cassettes labeled for that mood and listen to it in it's entirety. I believe a listening session should have a definite end. Instead of it streaming endlessly."

User Pain Points

01

Service

By far the most frequent point from interviewees was about the shipping and quality control provided by the app.

02

Honesty

Users want clarity around the ordering process and about refunds, and additional charges like shipping.

03

News

Users are often too busy with their daily lives to actively keep up with what goes on with band releases, so they would appreciate a news portal.

04

Individual Preference

Different users like different forms of media for convenience and nostalgic reasons. The app must offer multiple options like CDs, vinyls, and cassettes.

Early Design Phase

User Flow Diagram

All The Jazz Shocase Image

App Wireframes

All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image

Low Fidelity Prototype

All The Jazz Shocase Image

App Prototype

Usability Study

Usability Study Details

Study Type:

Unmoderated Usability Study

Location:

India, Conducted Remotely

Participants:

5 Participants

Length:

60 Minutes

Study Round 1 Findings

01

Order Tracking

Users found the order tracking page to be convoluted and ineffective.

02

Layout

Users said the layout was confusing and inelegant.

03

Copy

The apps copy-writing needed work since users were unsure about a lot of the labels used.

Study Round 2 Findings

01

Order Tracking

The new order tracking system works much better and users were satisfied with it.

02

Layout

App Layout still needed work but lots of the improvements were working well.

03

Copy

Had no complaints about the language used anymore

Late Design Phase

App Mockups

All The Jazz Shocase Image
All The Jazz Shocase Image
All The Jazz Shocase Image

High Fidelity Prototype

All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots
All The Jazz Screenshots

App Prototype

Finale

Accessibility Considerations

01

Colours

I decided the theme and palette by following the WCAG  accessibility guidelines. All contrast ratios were over 4:1.

I also wanted the colors to be a bit playful and reflect the artsy nature of the products.

02

Typography

I used only serif fonts for readability and clear hierarchy was established using varying sizes of text and elevated or recessed cards and buttons.

03

Usability Feedback

I made sure to include a partially visually impaired participant whose feedback helped me make the app accessible to as many people as possible.

Conclusions

01

Impact

Though this was only a case study, and my first one, I think if such an app existed, with a broader range of products, it would serve people well.

It would meet the need for people to actually own the media they consume, something existing market leaders in the music space are not interested in providing, in today’s strange online landscape.

02

What I Learned

  • This was my first time dabbling in UI/UX in a serious and comprehensive manner, and I must say, I had no idea it was such a deep topic.
  • I have learnt a lot about the basics such as, research, designing, Figma, and Prototyping; but there is still much ground to cover.

Back To Hompage

Scroll To Top